Current Tasking

The Chain Gang

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To make things easier to read, Sprints 1-3 have been removed. You can also view this schedule on Perforce as chainGameTimeline.mpp in the chaingame folder.

Contents

Sprint Schedule

Excluding the work over Winter Break there is a total of 5 Sprints. All of the tasks are broken down by track and which Sprint they fall into. Since this is modified Scrum, the tasks each have individual due dates to ensure that the goals for the Sprint are met.


Sprint 4 (Feb 5 - Feb 15)

Design

  • Set up Stickman Slide System and ramp up designers (2/5)
  • Finish level progression (2/6)
  • First draft of Development Plan (2/9)
  • Blue Box 2 level submitted (2/12)
  • Blue Box 2 finalized (2/13)
  • Cinematic Sounds (2/14)
  • Puzzle Design complete (2/14)
  • Mario 64 playtesting results compiled (2/15)

Art

  • Blue Box environment objects concepted (2/15)
  • Final Sophie texture (2/9)
  • Environment Cleanup and texture cohesion (2/13)

Animation

  • Forward Jump (2/6)
  • Animation Flowchart (2/11)
  • Punt Kick cinematic (2/13)

Programming

  • Platformer Player Class (2/5)
  • Cleanup Level Loader (2/5)
  • Blending Animations (Task moved to central programming)
  • Jumping (2/6)
  • Cloning PhysX objects (2/6)
  • Procedural Joint (2/6)
  • Player Manager (2/8)
  • Procedural Chain (2/8)
  • 2nd Player loaded (2/9)
  • Chain connected to characters (2/10)
  • 2nd Player Controllable (2/11)
  • Tasks for the O'Leary Presentation
    • John- Work on in-game player movement
    • Ian- Camera attached to node placed by player manager (morning of 2/14)
    • Erin- Level Loading Cleanup (morning of 2/14)
    • Victor- Move Gravity to be read in from config file
    • Victor- Chain class cleanup – joint cloning, and more flexible player attachment
    • Victor- Entity Scene <--> PhysX integration
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